Gambling
Gambling
Gambling may be defined as a form of activity in which the parties involved, who are known as bettors or players, voluntarily engage to make the transfer of money or something else of value among themselves contingent upon the outcome of some future and uncertain event.
While the origins of gambling are lost to recorded history, it appears probable that games of chance developed out of various magical and religious practices employed by man to cope with problems of uncertainty and fate. In contemporary societies gambling appears most frequently in recreational contexts and in association with various sports and games. Among the major classes of games, gambling is especially common in those in which chance plays a prominent role, but it also appears in connection with games of skill or strategy and with games of physical prowess. In nonrecreational contexts gambling occurs in the form of wagers on the outcome of future events about which the bettors have strong convictions, as in the case of election outcomes. Elements closely parallel to gambling appear in conjunction with economic activities, especially those in which risk and uncertainty are prominent. In effect, speculators on the commodity markets bet against each other about the rise or fall of commodity prices.
In its various aspects gambling is at once a major recreational institution, a minor vice, a large-scale industry, a powerful source of crime and political corruption, a perennial social problem, a fascinating psychological puzzle, and an intriguing pastime. Like prostitution, it is ancient, widespread, and widely disapproved. It flourishes, in spite of ethical taboo and legal sanction, as an institutionalized deviant pattern and as a form of crime in which the victims are willing accomplices.
Social science perspectives on gambling . Because of gambling’s complex and paradoxical nature, it is not surprising that the responses to it by social scientists and others have been extraordinarily diverse. Philosophers and theologians have struggled with the ethical and teleological implications of gambling, viewing it at times as a profane and frivolous stepchild of religion, to which it bears certain disquieting similarities. Mathematicians have exploited gambling to the hilt in the development of probability theory, some of them becoming gamesters in the process. Economists have turned to gambling to clarify the distinction between the functional and dysfunctional aspects of speculation and, more recently, for some sophisticated reformulations of utility theory. In the “theory of games” they have found in gambling a model for analyzing strategies in competitive situations involving risk and uncertainty.
Experimental psychologists have employed gambling situations in studies of probability learning and probability preferences, of levels of aspiration, and of intermittent reinforcement and conflict-drive motivation. Social psychologists have utilized gambling games to study social competition, aggression, and coalition formation. Psychoanalysts and clinical psychologists have concerned themselves with the unconscious motivations and personality structures of gamblers and with the problems of addiction. Sociologists have been interested in the incidence of gambling, its organization in relation to the underworld and the police, its functions for individuals and society, and its control. Finally, ethnographers and social historians have provided some fascinating descriptions of the cultural patterning of gambling in various times and places.
In these many different approaches that have touched on the subject, the interest in gambling has often been peripheral to some other, central interest, with the result that the coverage is piecemeal and fragmentary. While there are scattered bits of useful knowledge and theory, systematic treatises on gambling are sadly lacking. Moreover, many of the treatments that do exist are speculative, impressionistic, and moralistic, and many are also without adequate data.
The psychology of gambling
From a psychological viewpoint, gambling is at once an instrumental activity, directed toward a consciously recognized economic end, and an expressive activity, enjoyed as an end in itself. Interpretations of gambling motivations have varied widely, depending upon which of these facets has commanded the central focus of attention.
Gambling as instrumental behavior
In making their betting decisions, economically oriented gamblers must take two principal factors into account: the odds and the probabilities. In gambling terminology “odds” designates the ratio between the amount staked and the amount the player stands to win if successful. “Probabilities” refers to expectations regarding the outcome of the event bet upon, expressed as a ratio of favorable to unfavorable outcomes or as the percentage of favorable outcomes out of all possible outcomes. The actuarial value of a gambling risk depends upon the relationship between the odds and the probabilities. In gambling situations generally, there is a tendency for these two ratios to approach an inverted balance: as the probabilities of a favorable outcome become smaller, the odds become longer. For example, in horse racing, long shots fetch better prices than favorites. That this tendency exists at all may be taken as evidence for the operation of an element of economic rationality among gamblers.
It is clear, however, that no general theory of gambling behavior can be constructed from the conventional notions of economic rationality alone. In every gambling situation either the odds and probabilities are exactly balanced or they are not. Assume, first, that they are balanced, as in the case of tossing coins for even money. In the gambling world such risks are known as fair risks because neither side has any clear advantage. While it might appear that the rational gambler would have no particular reason to avoid such risks, there is also no apparent reason for him to accept them. Indeed, according to orthodox economic theory, the prudent gambler would presumably assign some element of disutility or cost to risk assumption and to the activity of gambling itself, regarding it as a form of “work.” Moreover, if he assigns some function of diminishing utility to successive increments of money income, as economic theory assumes, the utility of each unit of money he might win in a fair-risk situation would be less than that of the money he might lose. Hence, the economically rational gambler would presumably avoid such risks as in this sense “not fair.”
In all other gambling situations the odds and probabilities are not in balance. In situations of this sort, since all gambling transactions are between persons, it follows that whereas one player has backed a good risk, his opponent has by definition accepted a poor one. It is evident, therefore, that at least half of all gamblers have lost their rational economic bearings. In fact, in the gambling world the majority of good risks are monopolized by the professional gamblers who operate the various games and devices, always with a comfortable margin of safety. From the lay player’s point of view there are no “good risks” at all in any professionally operated gambling house. Yet the market behavior of such gamblers makes it clear that there is always an easy market for poor gambling risks, especially those in which the odds are intriguingly long but offset by disastrously short probabilities.
The “utility of money.” Economists and psychologists alike have advanced many arguments and theories designed to show how such apparently nonrational behavior may yet be motivationally intelligible. One line of argument has called for a reappraisal of traditional assumptions about the diminishing utility of money. Thus, Vickrey (1945) reasoned that the behavior of lottery players clearly implies that in this situation the utility of money is an increasing rather than a decreasing function of income. Following this same theme, Friedman and Savage (1948) demonstrated that for the gambler even a small probability of a large reward may have more utility than either a much larger prob ability of small loss or the certainty, if the risk be rejected, of staying at the same income level. Along similar lines, Mosteller and Nogee (1951) recorded the actual market behavior of experimental subjects in a situation that permitted varying amounts to be won, with varying probabilities of success or failure. Observing that the subjects do not automatically accept the bets with the highest actuarial values, they attempted to construct a series of curves showing the actual utility for their subjects of varying amounts of money (see also Coombs & Komorita 1958).
The “utility of gambling.” A second line of analysis has challenged the assumption that the activity of gambling should be reckoned on the cost, or disutility, side of the calculus. In effect, the gambler may justify his losses as a fair payment for the pleasure he has obtained from the activity itself. Royden, Suppes, and Walsh (1959) have proposed a carefully reasoned model for the experimental measurement of the “utility of gambling” itself, which they argue must be kept independent of notions about the “utility of money.” This line of analysis, however, is not much help in explaining why gamblers find pleasure in this activity, while nongamblers presumably do not.
Subjective probabilities
A third line of analysis, focusing on the cognitive aspects of gambling orientations, raises the question whether gambling behavior is a function of simple ignorance or error or whether the “subjective probabilities” upon which the gambler premises his behavior are systemati cally distorted or biased by various motivational factors.
Ignorance or error. Studies of probability learning provide evidence that there is ample scope for error in appraising the probabilities in complex gambling situations. Komorita (1959) has shown that experimental subjects are least accurate in estimating probabilities when the number of events or possible outcomes is large and when the probabilities for unit events depart from .50. Brim and Koenig (1959) found, in a sample of 143 college students, that none knew the correct way to combine the probabilities of independent events. And Cohen and Hansel (1958) found that even highly intelligent subjects tended to interpret multiplicative probabilities as if they were additive. Professional gamblers are less prone to such errors and employ their extra knowledge to design gambling situations in which the true probabilities are subtly concealed.
Faulty reasoning may also serve to distort subjective probability estimates, as, for example, in the widespread belief among gamblers in the “maturity-of-chances” doctrine (Jarvik 1951). Since Dame Fortune must keep her books in balance, reason such gamblers, at roulette, for example, after any unduly long run of black the probabilities of red appearing on the next few plays are greatly increased. In fact, of course, the probabilities on unit events are not affected by preceding sequences. Ironically, perhaps, while the ability to estimate true probabilities generally increases with maturity (Cohen 1957), more sophisticated reasoning errors, such as the maturity-of-chances theory, do not occur among young children and become increasingly common with advancing age (Ross & Levy 1958).
Distorted estimates of the true probabilities also result from erroneous information—a principle much utilized by shrewd professionals. Thus, race tracks abound with false tips and spurious “inside information,” much of which is deliberately circulated by touts to mislead the fans and thus to skew the betting odds in some desired direction.
Motivated bias. While there is ample scope for simple ignorance or error in gambling situations, there is also abundant evidence that such errors are not random or merely cognitive but reflect consistent patterns of motivated bias. Very simply, the “errors” are almost invariably such as to distort the subjective probabilities in the gambler’s favor. It has been observed again and again that gamblers consistently overestimate their own skill or luck, and it has been demonstrated experimentally that subjects consistently overestimate low probabilities (cf. Preston & Baratta 1948; Nogee & Lieberman 1960).
A variety of possible explanations of this phenomenon have been advanced. Atkinson (1957) demonstrated experimentally that the tendency to overestimate chances to win is especially likely to be associated with a high need for achievement. Another recent study of probability learning has shown that positive events are learned more rapidly and extinguished more slowly than negative events (Crandall et al. 1958). This might help to explain the tendency among gamblers to think they are ahead—to remember the exciting winning play and forget the losses that preceded it. But, of course, most gamblers do know in a cognitive sense that they might lose and that they have lost in the past. Leon Festinger and his associates would regard this as an example of dissonant information that must somehow be suppressed if the gambler wishes to continue, which of course he does; indeed, this circumstance may cause the actor to develop some extra attraction to the activity, harnessing various secondary drives to it to justify his behavior and compensate for the dissonant information (Lawrence & Festinger 1962).
In terms of learning theory more generally, gambling represents an ideal-typical situation of “intermittent reinforcement,” or partial reward, and the evidence is overwhelming that activities reinforced in this way are peculiarly resistant to extinction. One plausible explanation of this is advanced in the conflict–drive theory developed by J. M. Whiting and his associates. Basically, this theory argues that when the same activity is sometimes rewarded and at other times nonrewarded or punished, conflict between the contradictory expectations of reward and punishment has the effect of adding drive strength to the originally reinforced action (Sears et al. 1953). Very simply, if the gambler always won or always lost, he would presumably lose interest; however, the conflict between fear and hope helps keep him going.
Gambling as expressive behavior
In considering the purely psychological rewards of gambling, we are clearly getting away from a concern with cognitive orientations and the interpretation of gambling as an instrumental activity directed toward an economic goal and are moving toward interpretations of gambling as an end in itself. It has been shown that even mathematically sophisticated subjects, possessing full information regarding the odds and the probabilities, opt for poor risks most of the time (Scodel et al. 1959). Curiously, it is also clear that there are some kinds of people who would not even bet on a sure thing. Moreover, there are evidently important differences among gamblers themselves: between those who prefer games of pure chance and those who prefer games involving skill or strategy; between system players and long-shot players; or between petty gamblers and addicts, for example. Such differentials as these yield to analysis only in terms of the differential noneconomic needs and motives of different classes of people.
Games as expressive models. Games typically occur in times, places, and contexts that are removed from the workaday utilitarian sectors of social structure and hence from the constraints and disciplines that the reality principle imposes on task-oriented activities. Thus, they tend to become intimately involved with the expressive and social-emotional sectors and to be concerned with problems of tension release and integration. Indeed, because they operate in what Kurt Lewin called a “plane of unreality,” games are well suited to function as expressive models, onto which a variety of psychological conflicts and problems can be harmlessly projected. As Menninger noted with respect to games of strategy, they may enable us “to express aggression without reality consequences; one can hurt people without really hurting them; we can even kill them without really killing them” (1942, p. 172). In a similar vein, Phillips (1960) has interpreted certain children’s games as exercises in the mastery of anxiety, in which psychological problems can be worked through in a miniature and relatively safe context.
Observing that games are not free and spontaneous expressive activities of individuals but are embedded in culture, Roberts and Sutton-Smith (1962) hypothesize that games will have special relevance for psychological problems that are endemic and widespread in the cultures or subgroups in which they are played. While games provide a buffered learning experience for children, game involvement typically diminishes with maturity as individuals become integrated into the mainstream of their culture. Games among adults are thus presumed to represent unresolved areas of conflict, and addicted players are presumed to be persons in a high state of unresolved inner conflict.
We may go on to inquire, for what kinds of needs or conflicts, for what kinds of persons, in what kinds of groups or societies, are gambling games appropriate expressive models? A number of theories have been proposed, each with at least some evidence in its support.
Teleological motivations in gambling. Since games of chance apparently originated out of religious and magical practices of divination, it has frequently been proposed that gambling may still perform an important teleological function in helping people orient themselves to the problems and conflicts invoked by the intrusions of chance, risk, and uncertainty in a world presumed to be causally and morally ordered. In principle, chance is meaningless and unintelligible, both causally and ethically. Yet, because of its capacity to violate legitimate expectations in important ways, many people feel that it must mean something: why do these things happen? why do they happen to me? For people who find these problems salient, gambling may assume a cosmic significance as a device for probing after the ground of things and of one’s personal relationships to fate (am I lucky today?). In one of the earliest psychological studies of gambling, France (1902) argued that in an environment of uncertaint a belief in luck is functional in encouraging a necessary element of risk assumption but that too much reliance on luck would obviate action and lead to a lack of effort. Relevant empirical evidence is provided in a recent crosscultural study (Roberts et al. 1959) which demonstrates that games of chance are especially likely to be found in preliterate societies in which the deities are regarded as benevolent and nonaggressive and readily subject to compulsion by humans. In contemporary, rationally oriented societies, gambling appeals particularly to superstitous persons, and it is one of the few areas in which permissive attitudes toward superstition are tolerated.
Economic conflicts and gambling. Because of gambling’s quasi-instrumental, economic character, it is also peculiarly suitable for the working out of conflicts engendered by the discipline, frustrations, and constraints of the capitalist economic system. Since its rewards are distributed on the basis of chance, gambling would appear to make a mockery of the legitimate economy, with its stress on rationality, discipline, and hard work and its assumed correlations of effort, merit, and reward. Evidence that conflicts in this area are relevant to gambling motivation is provided in another cross-cultural study, which demonstrated that games of chance are most frequently found in preliterate societies in which child-training practices place special stress on responsibility training and arouse high anxiety about achievement performance (Roberts & Sutton-Smith 1962). The authors of this latter study have also demonstrated that in the United States games of chance tend to be preferred by women and low-status economic groups—categories especially involved with positions of frustrating drudgery and with routine responsibilities (Sutton-Smith et al. 1963). A similar hypothesis is tested by Tec (1964) in her study of gambling in Sweden, in which she demonstrated that habitual gambling is especially common in groups that find conventional channels of social advancement blocked (see also Devereux 1949; Caillois 1958).
Competition and aggression. Where gambling occurs in conjunction with games of strategy, as in poker (see Riddle 1925), motivations of personal competition and aggression may also play a prominent role. In a classic analysis of this theme, W. I. Thomas (1901) viewed gambling as a form of sublimated combat and suggested that such games may help to keep this vital “instinct” alive in our civilized, bureaucratic world. Among preliterate societies it has been shown that games of strategy tend to occur most frequently in the relatively complex societies with developed systems of stratification, in which social competition becomes problematic and a source of conflict (Roberts et al. 1959). In the contemporary United States a preference for games of strategy and also games of physical prowess is more common among higher-status persons (Sutton-Smith et al. 1963).
Anxiety and guilt in gambling. Finally, there are theories that have focused upon thrill-seeking motivations in gambling behavior and their relationship to anxiety. There is broad consensus among students of habitual gamblers that, for all their apparent external calm, gamblers are in fact highly anxious persons. The psychological literature on levels of aspiration provides abundant evidence that persons known to be high in anxiety are particularly prone to set goals for themselves that are grossly unrealistic on the basis of past performance, being either much too high or much too low (cf. Lewin et al. 1944). It has also been demonstrated that unrealistic aspirations are more likely to be set in gaming situations, perhaps because of their miniature and fictitious character, than in real life situations (Frank 1935). Addressing himself to such findings, Atkinson (1957) argues that unrealistic aspirations in fact serve the function of minimizing anxiety about failure, for if one did not really expect to succeed, failure has very little sting. In his studies of probability preferences, he was able to demonstrate that persons high in “need achievement” and presumably high in success drives typically prefer risks at intermediate probability levels, in which success or failure are equally probable and, hence, which generate a maximum of tension and anxiety. Subjects low in “need achievement” and presumably more concerned with fear of failure typically preferred risks at extreme probability levels (either sure things or long shots), in which the success-failure tension is greatly reduced. Persons with high success need would presumably prefer games of skill or strategy, while persons with high fear of failure would prefer games of pure chance, in which failure is peculiarly noninvidious [seeAchievement Motivation].
Why do people who are high in anxiety and in fear of failure elect to gamble at all? Edmund Bergler, the only psychoanalyst who has dealt extensively with the problem of addicted gamblers, has argued that such gamblers are genuine neurot ics, driven by unconscious aggression and latent rebellion “against logic, cleverness, moderation, morals and renunciation. That latent rebellion, based on the inwardly never-relinquished ‘pleasure principle,’ scoffs ironically at all the rules of education. Heavy inner retaliation is the result …rebel lion activates a deep unconscious feeling of guilt” (1943, pp. 385-386). This guilt, Bergler argues, becomes in turn a source of anxiety and creates a need for self-punishment. These unconscious feelings are then neatly displaced into the segregated, miniature, and toylike setting of gambling, where they may be more or less harmlessly worked out. The gambler persuades himself that the real source of his guilt and anxiety is the tension of the game itself, and he achieves the needed self-punishment by keeping going until he loses. Thus, unconsciously, the neurotic gambler wants to lose, and he needs to lose in order to keep his psychological books in balance (see also Bergler 1957; Olmsted 1962).
Because gambling provides such a neat, readymade, institutionalized, and culturally sanctioned mechanism for the handling of neurotic problems of this sort, the neurotic gambler does not feel neurotic and rarely appears voluntarily for treatment. Hence, to date there has been very little empirical research on gambling addiction, and academic psychologists have largely ignored the problem. There is, however, at least some empirical evidence that gambling may also serve somewhat parallel conflict-resolving functions for nonaddicted petty gamblers, along the lines indicated earlier in this article.
The sociology of gambling
From a sociological point of view gambling is of interest primarily as an institutionalized deviant pattern. Although it is widely disapproved of, gambling is nevertheless also widely practiced, and it has given rise to an extensive sub rosa organization that is elaborately articulated with the underworld, on the one hand, and with the legitimate world of its clientele, on the other.
Attitudes toward gambling
The disapproval of gambling is ancient and extremely widespread, although varying greatly in intensity, content, and rationale. At different times and places gambling has been treated as a capital offense or merely as a misdemeanor. Legal restrictions have ranged from total prohibition to selective permissiveness, in which certain types of gambling activities have been permitted or even encouraged while others were forbidden or in which the rules against gaming were lifted during stated holidays or holy days. The laws have often made a distinction between games of pure chance and games of skill or between professional gamblers and their clients. Similarly, the grounds for the disapproval of gambling have varied widely, ranging from views that hold that gambling is fundamentally wrong in. principle to views that hold that gambling is wrong only if it produces manifestly evil consequences. Essentially the same conclusions, moreover, have been derived at times from theological and ethical arguments and at other times from rationalistic, scientific, and pragmatic grounds.
In Western society attitudes toward gambling have varied significantly among different religious groups. While the Bible is silent on the subject of gambling, there are numerous references to the use of lots for serious purposes, as when Moses was instructed to allocate the lands of Canaan among the Israelites by lot (Numbers 26.55). Since chance events were considered “acts of God,” the use of the lot, with appropriate ritual and respect, was regarded as justified for discerning the divine will in serious matters. However, the use of the lot for frivolous purposes, as in gaming, was regarded as a sacrilege and profanation. While formal opposition to gambling has persisted among Jewish moralists, prevailing attitudes have softened considerably, and they now view gaming as essentially a useless waste of time. Moreover, since the Middle Ages gambling has been widespread within the Jewish community. Roman Catholics have also come to take a liberal attitude toward gambling, holding that there is nothing wrong in principle with gambling, providing only that certain conditions be met: that the game be honest, that the stakes be moderate and within the means of the players, and that the money staked be one’s own, for example.
Gambling and the Protestant ethic. In Western society fundamental opposition to gambling, as a matter of basic ethical principle, is centered squarely in Protestantism and in the cultures where these denominations prevail. These are also, as Weber (1904–1905) observed, the same cultures in which modern bourgeois capitalism has achieved its greatest development. This fact suggests the hypothesis that gambling is somehow peculiarly antithetical, in principle at least, to the core of values embraced in this dominant economic system and in its supporting Protestant ethic.
On the surface, at any rate, the antithesis would seem to be clear enough. Among the core values of bourgeois capitalism are its special emphasis on rationality, disciplined work habits, prudence, thrift, methodical adherence to routine, and the assumed correlation of effort, ethical merit, and reward. The values symbolically erribodied in gam bling are diametrically opposed to these core virtues. Since its rewards are based on chance, gambling is explicitly and spitefully nonethical and makes a mockery of the required correlation of merit and reward. Thus, it tends to undermine disciplined work habits, prudence, and thrift; and in place of the needed rational-empirical orientations, it tends to foster superstitious beliefs and magical practices. If the values fostered by gambling were to become general in the population, the whole system of ethical sentiments that functions to sustain this dominant economic system would simply wither away. So argue the Protestant moralists.
In fact, of course, even in the dominant economic system the alternative values of initiative, daring, boldness, shrewdness, aggressive competitiveness, and willingness to assume risks also play a prominent role, and sheer luck is not always irrelevant. Because these values do not fit so neatly with those of the ethically sanctioned core, they have been the focus of considerable cultural ambivalence and guilt. The American public is uncomfortably aware, for example, of certain disquieting similarities between gambling and transactions on the stock markets; but open discussion of these similarities is strongly tabooed, and standard economic texts make a frantic effort to focus on the differences. In effect, gambling becomes a whipping boy to serve the precarious distinction between forms of speculation that are functionally useful and hence “legitimate” and those that are functionless or dysfunctional. Thus, when speculation gets out of hand, the obviously dysfunctional consequences for the economy are blamed, not on legitimate businessmen and still less on the stock market system, but on “gamblers,” who have somehow invaded the market and should be driven from it. More generally, it is quite possible that the disapproval of gambling, in addition to reinforcing certain functionally appropriate values and attitudes, functions as a mechanism through which society seeks to allay its fears and misgivings about the ethical integrity of the dominant system—a fact that may account for the persistence and intensity of this disapproval in Protestant societies (Devereux 1949, chapter 18).
Functions of gambling for society
The fact that gambling persists in spite of the powerful legal and ethical taboos against it maybe taken as evidence that it serves important psychological functions for the gamblers; the preceding discussion of the Psychology of gambling has called attention to at least some of these. But what about functions or dys functions of gambling for society? This, of course, is an empirical question that cannot be answered on the basis of a priori principle. The fact that the disapproval of gambling is functional for society does not in itself establish that the practice of gambling is therefore dysfunctional, for the questions of scale, contexts, and side effects must also be considered. Most observers would probably agree that the addicted gambler, like the alcoholic, is a waste for society. Moreover, it is probably true, as the moralists have argued, that if gambling became a major preoccupation for the whole population and if the attitudes and practices of gambling were to permeate the sphere of the dominant economic system, the consequences for society would be seriously dysfunctional.
However, there is no evidence that petty gambling is in any way damaging to character or that petty gamblers differ in significant ways from nongamblers (Tec 1964). On the contrary, petty gambling may function as a kind of institutionalized “solution” for many of the specific psychological problems generated by the conflicts, strains, and ambivalences embedded in the economic system. It may serve to revitalize certain relevant patterns of motivation that are given little scope in routine economic pursuits, such as motives relating to themes of daring, combat, faith, and willingness to take chances. It has also been argued that the existence of institutionalized petty gambling is functional for society in providing a channel into which potentially disruptive speculative tendencies may be safely deflected from the legitimate market place. To these should be added the positive (and perhaps somewhat perverse) value-reinforcing and scapegoating societal function of the disapproval of gambling, for which institutionalized gambling provides a convenient target.
The legalization issue
If recreational petty gambling is harmless enough and may even perform useful functions for personality and society, the question naturally arises, should gambling be legalized? In fact, several forms of gambling have already been legalized during the present century. Gambling casinos flourish in many European countries and in Latin America; many nations, including even the Soviet Union and China, have adopted state lotteries; and legalized football betting pools have captured enormous followings in England and Sweden.
Gambling and law in the United States
In the United States pari-mutuel betting at racetracks has been legalized in approximately half the states. Several states allow the playing of bingo for charitable purposes; two states (New Hampshire and New York) operate a lottery, and only one state (Nevada) permits all forms of gambling. Although there is unmistakable evidence that moral resistance to legalized gambling is weakening rapidly in the United States, until November 1966, with the above exceptions, proposals to legalize any other form of gambling in the United States had been soundly defeated.
Although legal sanctions may have some dampening effect on the amount of gambling that occurs, they have never been able to stop gambling altogether. Sample polls in the United States have indicated over and over again that a majority of American adults do in fact gamble at least occasionally, in spite of moral taboos and legal restrictions. In 1951 the Kefauver committee estimated the volume of illegal betting in the United States at $20,000 million per year (Kefauver 1951), but that estimate is almost certainly too low. In 1963 an officially recorded $2,700 million was wagered legally on horse races alone, through the pari-mutuel machines, and experts are generally agreed that at least ten times as much was wagered illegally with bookmakers. Scarne (1961, p. 1) places the probable total volume of betting, for all types of gambling in the United States, at closer to $500,000 million a year. While this estimate is probably too large, there is ample evidence that the volume of illegal betting in the United States is sufficient to support a major industry. Indeed, since the legalization of the liquor industry in 1933, gam bling has become the major source of support of the organized underworld in the United States.
The antigambling laws are unenforced and un enforceable in the United States for two principal reasons. First, the enormous financial resources controlled by the professional gamblers have enabled them to buy protection from excessive police or political harassment. Indeed, gambling has become one of the principal sources of political corruption and graft in America, especially at municipal levels (Devereux 1949; Kefauver 1951). Second, the general public, although sufficiently ambivalent to insist that antigambling statutes remain on the books, does not really want the gambling laws enforced and hence provides grossly insufficient support to reform-administration and routine enforcement efforts. As noted above, gambling is a peculiar form of crime, which is carried on with the willing consent of its victims; even when the victims have been clearly duped or cheated, they are usually loath to complain to the police, because of feelings of embarrassment and shame.
Arguments for legalization. The proponents of legalization argue that gambling—at least regulated petty gambling—is probably harmless, possibly beneficial, and in any case ineradicable. Antigambling statutes can never be effectively enforced. By keeping them on the books, we throw the entire operation into the hands of the underworld, create thereby an enormous source of revenue and power for organized crime, and keep alive a major source of political graft and corruption in America. Moreover, we place an unnecessary burden of guilt and hypocrisy upon the lay public, which must patronize these illegal and frequently dishonest establishments to indulge their gambling propensities. Partial legalization, as it currently exists in the United States, is doubly unsatisfactory, the argument continues, for it is discriminatory, hypocritical, and sabotages the moral convictions needed for effective law enforcement. Legalization will effectively end this sort of hypocrisy, get gambling into the open where it can be suitably regulated and controlled, dry up a major source of underworld income and power, eliminate the occasion and resource for police graft and political corruption, and make available to the state a highly lucrative source of additional revenue, achieved through the most painless known form of taxation. These arguments were ably stated some thirty years ago by a leading American sociologist, E. W. Burgess (1935), and have been repeated ever since. Until now they have not prevailed, even though recent public opinion polls show unmistakable trends in this direction.
Arguments against legalization. The opposition to legalization stems from several sources and draws on a variety of arguments. The core of resistance in the United States is still firmly rooted in the residual Puritan culture, which regards gambling as inherently sinful and placates its restive conscience by keeping the official facade of culture officially against it. Whatever the merits of the moralists’ theological or ethical grounds, their arguments tend to be sociologically naive; in the empirical world one drink does not necessarily make an alcoholic or one lottery ticket an addicted gambler. While conceding that a generalized gambling mania might have disastrous consequences for society, it is an empirical question whether legalization would have this consequence. However, the moralists undoubtedly score a strong empirical point in their argument that selective legalization weakens the public will to enforce the statutes which remain.
Arguments from other sources have attempted to grapple more directly with empirical conse quences. Would legalization in fact rid gambling of gangster influence? No, answers Virgil Peterson (1945), who was for many years chairman of the Chicago Crime Commission, citing the continued influence of the underworld in the liquor business even after the repeal of prohibition laws, and the unsavory history of graft and corruption which accompanied the later days of legalized lotteries in nineteenth-century America. In rebuttal proponents point out that most European state lotteries have operated successfully for years without major scandal. But perhaps the United States is different.
Would legalization set off a wholesale gambling mania, create a population of gambling addicts, and sabotage work disciplines and the ethical attitudes which maintain them? Undoubtedly the incidence of gambling would increase, perhaps quite substantially, if the taboos were lifted and the facilities made more visible, guilt-free, and accessible, but nobody knows for sure how much it would increase. So far, the legalization of football pools and off-track betting shops in England has not produced any runaway mania. But again, perhaps the United States is different. There is at least some evidence that by the 1820s American lotteries had reached such craze proportions that they had seriously disruptive consequences for some communities (Spofford 1892) and some evidence that during the racing season at local tracks many local businesses suffer, absenteeism increases, installment payments fall off, and petty crimes increase (New Jersey State Chamber of Commerce 1939). Regarding the possible long-run effects of wholesale legalization upon the ethical attitudes and beliefs which underpin the system of bourgeois capitalism, there is no relevant empirical evidence. Opponents of legalization point to Latin America, where permissive attitudes to gambling and generally more fatalistic value systems prevail and where bourgeois capitalism has been slow to develop. Who can say whether gambling is cause or consequence in this relationship? Recalling the functions attributed above to the disapproval of gambling, could the United States afford an attitude of moral indifference?
The solution, of course, does not have to be of an either-or nature. Although few are willing to admit it and still fewer to recommend it, since it violates all the principles of logic and common sense, the United States has again and again shown by its behavior that it still covertly prefers the present type of compromise solution, in which a formal facade of disapprobation and legal taboo is combined with halfhearted enforcement and widespread practice. Through this arrangement it does achieve at least some measure of regulation and constraint, keeps the public conscience appeased, and yet provides generous opportunities for those who would gamble to do so (for a carefully reasoned defense of this arrangement, see Dos Passos 1904). But these gains, if they be that, are not achieved without serious cost; and in any event, in this age of increasing secularization it is highly probable that the proponents of further legalization will have won their battle in the United States before another edition of this encyclopedia appears.
Edward C. Devereux, Jr.
[See alsoGame Theory; Leisure; Social Control; Speculation, Hedging, and Arbitrage; Utility.]
BIBLIOGRAPHY
Atkinson, John W. (1957) 1958 Motivational Determinants of Risk-taking Behavior. Pages 322-339 in John W. Atkinson (editor), Motives in Fantasy, Action, and Society: A Method of Assessment and Study. Princeton, N.J.: Van Nostrand. ? First published in Volume 64 of the Psychological Review.
Bergler, Edmund 1943 The Gambler: The Misunder stood Neurotic. Journal of Criminal Psychopathology 4:379–393.
Bergler, Edmund 1957 The Psychology of Gambling. New York: Hill & Wang.
Block, Herbert A. 1962 The Gambling Business: An American Paradox. Crime & Delinquency 8:355–364.
Brim, O. G. Jr.; and Koenig, F. W. 1959 Two Aspects of Subjective Probability Among College Students. Journal of Communication 9:19–26.
Burgess, Ernest W. 1935 The Next Step in the War on Crime—Legalize Gambling: A Report to Governor Harry M. Homer. Chicago: Adair.
Caillois, Roger (1958) 1961 Man, Play and Games. New York: Free Press. ? First published as Les jeux et les hommes.
Cohen, John 1957 Subjective Probability. Scientific American 197:128-138.
Cohen, John; and Hansel, C. E. M. 1956 Risk and Gambling: The Study of Subjective Probability. New York: Philosophical Library.
Cohen, John; and Hansel, C E. M. 1958 The Nature of Decisions in Gambling. Acta psychologica 13:357–370.
Coombs, C H.; and Komorita, S. S. 1958 Measuring Utility of Money Through Decisions. American Journal of Psychology 71:383–389.
Crandall, V. J.; Solomon, D.; and Kellaway, R. 1958 The Value of Anticipated Events as a Determinant of Probability Learning and Motivation. Journal of Genetic Psychology 58:3–10.
Devereux, Edward C. 1949 Gambling and the Social Structure: A Sociological Study of Lotteries and Horse Racing in Contemporary America. Ph.D. dissertation, Harvard Univ.
Dos Passos, John R. 1904 Gambling and Cognate Vices. Yale Law Journal 14:9—17.
France, Clemens J. 1902 The Gaming Impulse. American Journal of Psychology 13:364–407.
Frank, J. D. 1935 Some Psychological Determinants of Level of Aspiration. American Journal of Psychology 47:285–293.
Friedman, Milton; and Savage, L. J. 1948 The Utility Analysis of Choices Involving Risk. Journal of Political Economy 56:279–304.
Galdston, Iago 1951 Psychodynamics of the Triad, Alcoholism, Gambling and Superstition. Mental Hygiene 35:589–598.
Greenson, Ralph R. 1947 On Gambling. American Imago 4:61–77.
Jarvik, Murray E. 1951 Probability Learning and a Negative Recency Effect in the Serial Anticipation of Alternative Symbols. Journal of Experimental Psychol ogy 41:291–297.
Kefauver, Estes 1951 Crime in America. Garden City, N.Y.: Doubleday.
Komorita, S. S. 1959 Factors Which Influence Subjective Probability. Journal of Experimental Psychology 58:386–389.
Lawrence, Douglas H.; and Festinger, Leon 1962 Deterrents and Reinforcement: The Psychology of Insufficient Reward. Stanford Univ. Press.
Lewin, Kurt et al. 1944 Level of Aspiration. Volume 1, pages 333-378 in Joseph McV. Hunt (editor), Personality and the Behavior Disorders. New York: Ron ald Press.
Menninger, Karl 1942 Love Against Hate. New York: Harcourt. ? A paperback edition was published in 1959.
Mosteller, Frederick; and Nogee, Philip 1951 An Experimental Measurement of Utility. Journal of Polit ical Economy 59:371–404.
New Jersey State Chamber of Commerce, Research Department 1939 The Economic Effects of Parimutuel Horse Racing, as Measured by the Experiences of Other States. Orange, N.J.: The Department.
Nogee, Philip; and Lieberman, Bernhardt 1960 The Auction Value of Certain Risky Situations. Journal of Psychology 49:167–179.
Olmsted, Charlotte 1962 Heads I Win—Tails You Lose. New York: Macmillan.
Peterson, Virgil W. (1945) 1949 Gambling—Should It Be Legalized? Journal of Criminal Law and Criminology 40:259–329. ? First published by the Chicago Crime Commission.
Phillips, R. H. 1960 The Nature and Function of Children’s Formal Games. Psychoanalytical Quarterly 29:200–207.
Preston, Malcolm G.; and baratta, philip 1948 An Experimental Study of the Auction Value of an Uncertain Outcome. American Journal of Psychology 61:183–193.
Riddle, E. M. 1925 Aggressive Behavior in a Small Group. Archives of Psychology No. 78.
Roberts, John M.; Arth, Malcolm S.; and Bush, Robert R. 1959 Games in Culture. American Anthropologist New Series 61:597–605.
Roberts, John M.; and Sutton-Smith, Brian 1962 Child Training and Game Involvement. Ethnology 1:166–185.
Ross, B. M.; and Levy, N. 1958 Patterned Predictions of Chance Events by Children and Adults. Psychological Reports 4:87–124.
Royden, Halsey L.; Suppes, Patrick; and Walsh, Karol 1959 A Model for the Experimental Measurement of the Utility of Gambling. Behavioral Science 4:11–18.
Scarne, John 1961 Scarne’s Complete Guide to Gambling. New York: Simon & Schuster.
Scodel, A.; Ratoosh, P.; and Minas, J. S. 1959 Some Personality Correlates of Decision Making Under Conditions of Risk. Behavioral Science 4:19–28.
Sears, R. R. et al. 1953 Some Child Rearing Antecedents of Aggression and Dependency in Young Children. Genetic Psychology Monographs 47:135–236.
Spofford, A. R. 1892 Lotteries in American History. American Historical Association, Annual Report [1892]:173–195.
Sutton-Smith, B.; Roberts, J. M.; and Kozelka, R. M. 1963 Game Involvement in Adults. Journal of Social Psychology 60:15–30.
Tec, Nechama 1964 Gambling in Sweden. Totowa, N.J.: Bedminster.
Thomas, W. I. 1901 The Gaming Instinct. American Journal of Sociology 6:750–763.
Thorner, Isidor 1956 Ascetic Protestantism, Gambling, and the One-price System. American Journal of Economics and Sociology 15:161–172.
Vickrey, William 1945 Measuring Marginal Utility by Reactions to Risk. Econometrica 13:319–333.
Weber, Max (1904–1905) 1930 The Protestant Ethic and the Spirit of Capitalism. Translated by Talcott Parsons, with a foreword by R. H. Tawney. London: Allen & Unwin; New York: Scribner. ? First published in German. The 1930 edition has been reprinted frequently. See especially pages 35–92.
