An electronic book, or e-book, is a book that is accessed electronically via a personal computer (PC), a specially designed e-book reader, or a handheld device like a Palm Pilot. In most cases, users download the text from an Internet site after paying with a credit card. Depending on the technology used, e-book purchasers quite often have the capability to highlight, bookmark, and annotate specific passages, as well as the ability to search an entire document. Despite many bold predictions in the late 1990s that e-books would soon render paper publications obsolete, e-book sales remained weak in both 2000 and 2001 as three main issues—incompatible formats, difficult-to-use reading devices, and uncertainty surrounding copyright laws—continued to plague the industry by undercutting both supply and demand.
ADVENT OF E-BOOK TECHNOLOGY
Although the concept of electronic publishing had existed for several decades, it wasn't until the summer of 1998 that specific devices for reading e-books, as well as e-books themselves, became available at the retail level. Both NuvoMedia Inc. and Soft-book Press Inc. developed e-book readers at that time. Designed to offer users an experience as close to reading a print book as possible, the NuvoMedia Rocket eBook's screen was roughly the same size as a page in a traditional paperback book. Specific buttons allowed users to select either a landscape or portrait format, view the next or previous page, and pull down various menu options. The hardware appliance was designed to allow users to download texts from various online sites. While the Softbook reader offered many of the same features as the Rocket, its screen was nearly double in size, and the only way to import texts was to use a telephone line or Ethernet connection to link to a Softbook Press information center. In 1999, the two firms sold a total of roughly 10,000 e-book readers and offered less than 5,000 titles. Gem-star International Group Ltd. paid $400 million to buy both NuvoMedia and Softbook Press in January of 2000, planning to use advertising campaigns and licensing agreements to generate a higher demand for the e-book readers.
That same month, Barnesandnoble.com and Microsoft announced their intent to work together to develop an e-book reader for PCs. Another e-book hardware maker, Glassbook, revealed plans to do the same. Popular author Stephen King released a new novella as an e-book in March, in conjunction with publisher Simon & Schuster. Problems with security measures allowed Internet users who had paid for the book to download multiple unauthorized copies. Publishers continued experimenting with e-book technology despite such problems. In fact, Simon & Schuster also began publishing novels by Mary Higgins Clark as e-books in May. The first Spanish language e-book made its way online in June. Two months later, Stephen King circumvented traditional publishers by offering a new novel, Ride the Bullet, on the Internet for $1 per chapter. More than 40,000 readers downloaded the first chapter within 15 hours of its release. At roughly the same time, Adobe Systems Inc. acquired Glassbook, and in November Franklin launched its palm-sized reader known as eBookman.
SUPPLY AND DEMAND PROBLEMS
By the autumn of 2000, roughly 25,000 e-book reading devices had been sold, a number much lower than many analysts had predicted. Despite sluggish sales, several industry pundits cited the success of King's online novel as an indication that e-books were finally finding a mainstream audience. Andersen Consulting predicted that e-book sales would exceed $2.3 billion by 2005, compared to less than $5 million in 2000. However, skeptics pointed out that King's novel might not have generated such interest if a print version had been available as well.
Along with meager demand, the e-book industry also contended with limited supply. E-book availability was growing at a much slower pace than e-book reading device makers had anticipated. In March of 2001, the number of e-books compatible with the industry's leading platform—Gemstar's RocketBook—had only reached a few thousand. Afraid that e-book sales might undercut traditional sales—particularly on new blockbuster releases likely to make the bestseller lists—many publishers only offered electronic versions of classics like Moby Dick, The Iliad, and Romeo and Juliet.
Concerns regarding the impact e-book sales would have on traditional sales represented only a minor problem for the industry, however. Three others factors contributed more significantly to the supply and demand problems experienced within the e-book industry. One of the most pressing problems had to do with incompatible formats. By the end of the twentieth century, three main e-book players had emerged as industry leaders: Gemstar, Adobe, and Microsoft. According to a November 2000 article in The Atlantic Online, the fact that each firm was trying to position its format as the industry standard under-cut the e-book industry as a whole. "E-books are software, and the future of reading is presently being held hostage in a computer 'standards war' where competing companies try to ensure that their proprietary technology becomes the toll-taker at the gate. Most publishers and retailers now offer every e-book title in at least two incompatible formats, sometimes three, and it may not stop there." Uncertain as to which format would eventually dominate the industry and hesitant to commit to a format that might soon be rendered obsolete, many publishers entered the e-book industry more slowly than they otherwise might have. At the same time, and for similar reasons, consumers balked at the idea of paying hundreds of dollars for an e-book reading device that could read only one format.
Another reason e-book readers were not selling well as the twentieth century came to an end had to do with the technology itself. The e-book reading devices simply were unable to compete with the convenience of a print book. Readers used to stuffing a paperback into a beach bag or setting a novel on the edge of the tub were unwilling to do the same with an expensive electronic device. Also, many e-book readers were difficult to read in the bright sun, some had to be held at a certain angle for optimal viewing, and all ran on a battery that required recharging.
At the same time that book lovers proved reluctant to give up the convenience and familiarity of print books for the increased functionality offered by electronic readers, many publishers proved reluctant to make a significant investment in e-book technology due to concerns over copyright issues. While new laws like the Digital Millennium Copyright Act, which made it illegal to make or sell products designed to skirt copyright laws, had been put in place to help protect copyright holders, publishers remained uncertain as to how to best protect copyrighted material offered electronically. In addition, those unwilling to publish electronic versions of their copyrighted books also worked to prevent other companies from doing so. For example, when RosettaBooks secured permission from authors such as Kurt Vonnegut and Robert Parker to publish electronic versions of their books, Random House, copyright holder of the traditional print books written by those authors, filed suit. The litigation, formally launched in February of 2001, likely will have a significant impact on the e-book industry.
NEW TRENDS WITHIN THE E-BOOK INDUSTRY
Despite the industry's supply and demand problems, many leading publishers continue to develop new e-book ventures, believing that jockeying for position now might pay off in the long run. For example, Time Warner founded iPicturebooks.com in February of 2001, offering roughly 200 e-books to children between six months and 10 years of age. Random House and Simon & Schuster also launched e-book initiatives aimed at youngsters. According to a May 2001 article in Inside.com, "The assumption—or hope—behind this foray into children's e-books is that today's computer-savvy kids will be more receptive to books on screen than adults are. To them, the thinking goes, it will be nothing to read a 200-page young adult novel or look at the illustrations in Eency Weency Spider in an electronic format."
Some industry experts believe that the future of e-books is in other niche markets, such as text books and reference publications. According to PC Magazine writer Christina Wood, "the Electronic Document Systems Foundation predicts that the likelihood of people reading novels or even magazines digitally in the future is low. The chance that they will read digital reference materials, professional journals, and reports, however, is good." While the direction the e-book industry will take in the future is unclear—as is the impact e-books will have on the traditional book industry—authors, publishers, and readers will likely continue to influence and be influenced by e-book technology.
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Lombreglia, Ralph. "Exit Gutenberg?" The Atlantic Online. November 16, 2000. Available from www.theatlantic.com.
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SEE ALSO: Barnesandnoble.com; Electronic Publishing; Microsoft Corp.
"E-Books." Gale Encyclopedia of E-Commerce. . Encyclopedia.com. (August 12, 2019). https://www.encyclopedia.com/economics/encyclopedias-almanacs-transcripts-and-maps/e-books
"E-Books." Gale Encyclopedia of E-Commerce. . Retrieved August 12, 2019 from Encyclopedia.com: https://www.encyclopedia.com/economics/encyclopedias-almanacs-transcripts-and-maps/e-books
Modern Language Association
The Chicago Manual of Style
American Psychological Association
E-books, or electronic books, are books stored in digital format that are created, delivered, and read by electronic methods. This means that the book's text may be available on CD-ROM through a computer or encrypted and delivered through a handheld device. The term "e-book" is also used to refer to a dedicated handheld device used to read electronically based text, although these devices should more properly be referred to as e-book readers.
The availability and delivery of the text of books in electronic format is not new. Project Gutenberg (www.gutenberg.net/) has been providing the text of public domain books free over the Internet since 1971. Computerized texts have several advantages. Compared to a print volume, a computer can store much more text. Computerized text is also much easier to search, and hyperlinks can move the reader easily throughout the text, or from one text to another. Most people, however, continue to prefer reading from a printed page. They dislike scrolling down a screen rather than flipping pages, and they also find reading text on a conventional computer monitor tiring. These preferences have resulted in numerous attempts to try to create an electronic reading experience that mimics that of reading a printed book.
The technology to accomplish this is still in a state of flux. Although everyone involved with e-books agrees that there should be unified standards, these had yet to be developed as of fall 2001. There are two major software developments that hope to become the standard for e-text, one ASCII based and the other PDF (portable document format—Adobe) based.
A recent development is the handheld e-book reader. This is a device created specifically for reading electronic text. Several different versions of these readers have been created, each one about the size of a large paperback book, weighing about the same as a hardcover book. Because they store text digitally, these readers can hold numerous books worth of text. They use touch-screen technology, provide built-in dictionaries, have the capability to highlight text and store notes made by the reader, and also offer keyword searching. Pages can be bookmarked for easy reference, and battery life is more than sufficient for the reading of a complete book. Other options include varying font sizes and adjustable screen backlighting to meet users' needs. Two differing models of these readers were sold—one by Rocket eBooks and another by SoftBooks. Both companies have now merged, and the new company, Gemstar, has licensed RCA to sell two different and upgraded readers. This merger highlighted one of the new technology's drawbacks: until a standard is derived, earlier technologies face becoming obsolete quickly. Another drawback is cost. At this point, readers are seen as expensive toys rather than as an essential part of everyday living. Present readers also need to develop an improved capability for dealing with color, graphics, and multimedia.
Improved dedicated readers are undoubtedly coming in the future. Another possibility being developed rapidly is special reading software for smaller (handheld) computers. Despite the evolving state of the technology, it is clear that e-books are here to stay. The advantages of being able to access books in digital format are too great to ignore. Students will be able to access all their textbooks on one small device. Users of reference books will want the advantages of having a text that never goes out of date. Travelers will enjoy having only one small device to carry, rather than multiple books.
Although e-books are mainly copies of print-based texts as of this writing, they are likely to become more interactive in the future. Hyperlinks for scholars and researchers may be added or multimedia effects may enhance the experience of recreational reading. Multimedia CD-ROMs to help teach children to read already incorporate both text and interactive elements.
E-books are now being offered for sale commercially. The cost of digitally producing a book should be cheaper, as there is less physical overhead . Publishers appear to see the field of digital publishing as one more way they can reach readers. Both publishers and authors have started to experiment with different ways of selling books online. The most well known example of this is Stephen King's novella Riding the Bullet, which was only published electronically. This can be considered the first e-book bestseller as more than 50,000 copies were downloaded. The announcement of several prestigious awards for e-books in 2000 also signals that they have become part of our culture.
see also Assistive Computer Technology for Persons with Disabilities; Digital Libraries; World Wide Web.
Day, Rebecca. "Reading the Future." Popular Mechanics 178, no. 4 (2001): 82–86.
Hawkins, Donald T. "Electronic Books: A Major Publishing Revolution, Part 1." Online 24, no. 4 (2000): 14–26.
——. "Electronic Books: A Major Publishing Revolution, Part 2." Online 24, no. 5 (2000): 18–30.
Ormes, Sarah. "It's the End of the World as We Know It (and I Feel Fine) or How I Learned to Stop Worrying and Love the E-Book." Ariadne 26 (2001). <http://www.ariadne.ac.uk/issue26/e-book/>
"E-books." Computer Sciences. . Encyclopedia.com. (August 12, 2019). https://www.encyclopedia.com/computing/news-wires-white-papers-and-books/e-books
"E-books." Computer Sciences. . Retrieved August 12, 2019 from Encyclopedia.com: https://www.encyclopedia.com/computing/news-wires-white-papers-and-books/e-books