## momentum

**-**

## Momentum

# MOMENTUM

## CONCEPT

The faster an object is moving—whether it be a baseball, an automobile, or a particle of matter—the harder it is to stop. This is a reflection of momentum, or specifically, linear momentum, which is equal to mass multiplied by velocity. Like other aspects of matter and motion, momentum is conserved, meaning that when the vector sum of outside forces equals zero, no net linear momentum within a system is ever lost or gained. A third important concept is impulse, the product of force multiplied by length in time. Impulse, also defined as a change in momentum, is reflected in the proper methods for hitting a baseball with force or surviving a car crash.

## HOW IT WORKS

Like many other aspects of physics, the word "momentum" is a part of everyday life. The common meaning of momentum, however, unlike many other physics terms, is relatively consistent with its scientific meaning. In terms of formula, momentum is equal to the product of mass and velocity, and the greater the value of that product, the greater the momentum.

Consider the term "momentum" outside the world of physics, as applied, for example, in the realm of politics. If a presidential candidate sees a gain in public-opinion polls, then wins a debate and embarks on a whirlwind speaking tour, the media comments that he has "gained momentum." As with momentum in the framework of physics, what these commentators mean is that the candidate will be hard to stop—or to carry the analogy further, that he is doing enough of the right things (thus gaining "mass"), and doing them quickly enough, thereby gaining velocity.

### Momentum and Inertia

It might be tempting to confuse momentum with another physical concept, inertia. Inertia, as defined by the second law of motion, is the tendency of an object in motion to remain in motion, and of an object at rest to remain at rest. Momentum, by definition, involves a body in motion, and can be defined as the tendency of a body in motion to continue moving at a constant velocity.

Not only does momentum differ from inertia in that it relates exclusively to objects in motion, but (as will be discussed below) the component of velocity in the formula for momentum makes it a vector—that is, a quantity that possesses both magnitude and direction. There is at least one factor that momentum very clearly has in common with inertia: mass, a measure of inertia indicating the resistance of an object to a change in its motion.

### Mass and Weight

Unlike velocity, mass is a scalar, a quantity that possesses magnitude without direction. Mass is often confused with weight, a vector quantity equal to its mass multiplied by the downward acceleration due to gravity. The weight of an object changes according to the gravitational force of the planet or other celestial body on which it is measured. Hence, the mass of a person on the Moon would be the same as it is on Earth, whereas the person's weight would be considerably less, due to the smaller gravitational pull of the Moon.

Given the unchanging quality of mass as opposed to weight, as well as the fact that scientists themselves prefer the much simpler metric system, metric units will generally be used in the following discussion. Where warranted, of course, conversion to English or British units (for example, the pound, a unit of weight) will be provided. However, since the English unit of mass, the slug, is even more unfamiliar to most Americans than its metric equivalent, the kilogram, there is little point in converting kilos into slugs.

### Velocity and Speed

Not only is momentum often confused with inertia, and mass with weight, but in the everyday world the concepts of velocity and speed tend to be blurred. Speed is the rate at which the position of an object changes over a given period of time, expressed in terms such as "50 MPH." It is a scalar quantity.

Velocity, by contrast, is a vector. If one were to say "50 miles per hour toward the northeast," this would be an expression of velocity. Vectors are typically designated in bold, without italics; thus velocity is typically abbreviated **v** . Scalars, on the other hand, are rendered in italics. Hence, the formula for momentum is usually shown as *m* **v.**

### Linear Momentum and Its Conservation

Momentum itself is sometimes designated as *p.* It should be stressed that the form of momentum discussed here is strictly linear, or straight-line, momentum, in contrast to angular momentum, more properly discussed within the framework of rotational motion.

Both angular and linear momentum abide by what are known as conservation laws. These are statements concerning quantities that, under certain conditions, remain constant or unchanging. The conservation of linear momentum law states that when the sum of the external force vectors acting on a physical system is equal to zero, the total linear momentum of the system remains unchanged—or conserved.

The conservation of linear momentum is reflected both in the recoil of a rifle and in the propulsion of a rocket through space. When a rifle is fired, it produces a "kick"—that is, a sharp jolt to the shoulder of the person who has fired it—corresponding to the momentum of the bullet. Why, then, does the "kick" not knock a person's shoulder off the way a bullet would? Because the rifle's mass is much greater than that of the bullet, meaning that its velocity is much smaller.

As for rockets, they do not—contrary to popular belief—move by pushing against a surface, such as a launch pad. If that were the case, then a rocket would have nothing to propel it once it is launched, and certainly there would be no way for a rocket to move through the vacuum of outer space. Instead, as it burns fuel, the rocket expels exhaust gases that exert a backward momentum, and the rocket itself travels forward with a corresponding degree of momentum.

### Systems

Here, "system" refers to any set of physical interactions isolated from the rest of the universe. Anything outside of the system, including all factors and forces irrelevant to a discussion of that system, is known as the environment. In the pool-table illustration shown earlier, the interaction of the billiard balls in terms of momentum is the system under discussion.

It is possible to reduce a system even further for purposes of clarity: hence, one might specify that the system consists only of the pool balls, the force applied to them, and the resulting momentum interactions. Thus, we will ignore the friction of the pool table's surface, and the assumption will be that the balls are rolling across a frictionless plane.

### Impulse

For an object to have momentum, some force must have set it in motion, and that force must have been applied over a period of time. Likewise, when the object experiences a collision or any other event that changes its momentum, that change may be described in terms of a certain amount of force applied over a certain period of time. Force multiplied by time interval is impulse, expressed in the formula *F* · δ*t,* where **F** is force, δ (the Greek letter delta) means "a change" or "change in…"; and *t* is time.

As with momentum itself, impulse is a vector quantity. Whereas the vector component of momentum is velocity, the vector quantity in impulse is force. The force component of impulse can be used to derive the relationship between impulse and change in momentum. According to the second law of motion, **F** = *m* **a** ; that is, force is equal to mass multiplied by acceleration. Acceleration can be defined as a change
in velocity over a change or interval in time. Expressed as a formula, this is

Thus, force is equal to
an equation that can be rewritten as **F** δ*t* = *m* δ**v** . In other words, impulse is equal to change in momentum.

This relationship between impulse and momentum change, derived here in mathematical terms, will be discussed below in light of several well-known examples from the real world. Note that the metric units of impulse and momentum are actually interchangeable, though they are typically expressed in different forms, for the purpose of convenience. Hence, momentum is usually rendered in terms of kilogram-meters-per-second (kg · m/s), whereas impulse is typically shown as newton-seconds (N · s). In the English system, momentum is shown in units of slug-feet per-second, and impulse in terms of the pound-second.

## REAL-LIFE APPLICATIONS

### When Two Objects Collide

Two moving objects, both possessing momentum by virtue of their mass and velocity, collide with one another. Within the system created by their collision, there is a total momentum *M* **V** that is equal to their combined mass and the vector sum of their velocity.

This is the case with any system: the total momentum is the sum of the various individual momentum products. In terms of a formula, this is expressed as *M* **V** = *m* _{1}**v** _{1} + *m* _{2}**v** _{2} + *m* _{3}**v** _{3} +… and so on. As noted earlier, the total momentum will be conserved; however, the actual distribution of momentum within the system may change.

#### TWO LUMPS OF CLAY.

Consider the behavior of two lumps of clay, thrown at one another so that they collide head-on. Due to the properties of clay as a substance, the two lumps will tend to stick. Assuming the lumps are not of equal mass, they will continue traveling in the same direction as the lump with greater momentum.

As they meet, the two lumps form a larger mass *M* **V** that is equal to the sum of their two individual masses. Once again, *M* **V** = *m* _{1}**v** _{1} + *m* _{2}**v** _{2}. The *M* in *M* **V** is the sum of the smaller values *m,* and the **V** is the *vector sum* of velocity. Whereas *M* is larger than *m* _{1} or *m* _{2}—the reason being that scalars are simply added like ordinary numbers—*V* is smaller than **v** _{1} or **v** _{2}. This lower number for net velocity as compared to particle velocity will always occur when two objects are moving in opposite directions. (If the objects are moving in the same direction, *V* will have a value between that of **v** _{1} and **v** _{2}.)

To add the vector sum of the two lumps in collision, it is best to make a diagram showing the bodies moving toward one another, with arrows illustrating the direction of velocity. By convention, in such diagrams the velocity of an object moving to the right is rendered as a positive number, and that of an object moving to the left is shown with a negative number. It is therefore easier to interpret the results if the object with the larger momentum is shown moving to the right.

The value of **V** will move in the same direction as the lump with greater momentum. But since the two lumps are moving in opposite directions, the momentum of the smaller lump will cancel out a portion of the greater lump's momentum—much as a negative number, when added to a positive number of greater magnitude, cancels out part of the positive number's value. They will continue traveling in the direction of the lump with greater momentum, now with a combined mass equal to the arithmetic sum of their masses, but with a velocity much smaller than either had before impact.

#### BILLIARD BALLS.

The game of pool provides an example of a collision in which one object, the cue ball, is moving, while the other—known as the object ball—is stationary. Due to the hardness of pool balls, and their tendency not to stick to one another, this is also an example of an almost perfectly elastic collision—one in which kinetic energy is conserved.

The colliding lumps of clay, on the other hand, are an excellent example of an inelastic collision, or one in which kinetic energy is not conserved. The total energy in a given system, such as that created by the two lumps of clay in collision, is conserved; however, kinetic energy may be transformed, for instance, into heat energy and/or sound energy as a result of collision. Whereas inelastic collisions involve soft, sticky objects, elastic collisions involve rigid, non-sticky objects.

Kinetic energy and momentum both involve components of velocity and mass: **p** (momentum) is equal to *m* **v** , and KE (kinetic energy) equals ½ *m* **v** ^{2}. Due to the elastic nature of pool-ball collisions, when the cue ball strikes the object ball, it transfers its velocity to the latter. Their masses are the same, and therefore the resulting momentum and kinetic energy of the object ball will be the same as that possessed by the cue ball prior to impact.

If the cue ball has transferred all of its velocity to the object ball, does that mean it has stopped moving? It does. Assuming that the interaction between the cue ball and the object ball constitutes a closed system, there is no other source from which the cue ball can acquire velocity, so its velocity must be zero.

It should be noted that this illustration treats pool-ball collisions as though they were 100% elastic, though in fact, a portion of kinetic energy in these collisions is transformed into heat and sound. Also, for a cue ball to transfer all of its velocity to the object ball, it must hit it straight-on. If the balls hit off-center, not only will the object ball move after impact, but the cue ball will continue to move—roughly at 90° to a line drawn through the centers of the two balls at the moment of impact.

### Impulse: Breaking or Building the Impact

When a cue ball hits an object ball in pool, it is safe to assume that a powerful impact is desired. The same is true of a bat hitting a baseball. But what about situations in which a powerful impact is not desired—as for instance when cars are crashing? There is, in fact, a relationship between impulse, momentum change, transfer of kinetic energy, and the impact—desirable or undesirable—experienced as a result.

Impulse, again, is equal to momentum change—and also equal to force multiplied by time interval (or change in time). This means that the greater the force and the greater the amount of time over which it is applied, the greater the momentum change. Even more interesting is the fact that one can achieve the same momentum change with differing levels of force and time interval. In other words, a relatively low degree of force applied over a relatively long period of time would produce the same momentum change as a relatively high amount of force over a relatively short period of time.

The conservation of kinetic energy in a collision is, as noted earlier, a function of the relative elasticity of that collision. The question of whether KE is transferred has nothing to do with impulse. On the other hand, the question of how KE is transferred—or, even more specifically, the interval over which the transfer takes place—is very much related to impulse.

Kinetic energy, again, is equal to ½ *m* **v** ^{2}. Ifa moving car were to hit a stationary car head-on, it would transfer a quantity of kinetic energy to the stationary car equal to one-half its own mass multiplied by the square of its velocity. (This, of course, assumes that the collision is perfectly elastic, and that the mass of the cars is exactly equal.) A transfer of KE would also occur if two moving cars hit one another head-on, especially in a highly elastic collision. Assuming one car had considerably greater mass and velocity than the other, a high degree of kinetic energy would be transferred—which could have deadly consequences for the people in the car with less mass and velocity. Even with cars of equal mass, however, a high rate of acceleration can bring about a potentially lethal degree of force.

#### CRUMPLE ZONES IN CARS.

In a highly elastic car crash, two automobiles would bounce or rebound off one another. This would mean a dramatic change in direction—a reversal, in fact—hence, a sudden change in velocity and therefore momentum. In other words, the figure for *m* δv would be high, and so would that for impulse, Fδt.

On the other hand, it is possible to have a highly inelastic car crash, accompanied by a small change in momentum. It may seem logical to think that, in a crash situation, it would be better for two cars to bounce off one another than for them to crumple together. In fact, however, the latter option is preferable. When the cars crumple rather than rebounding, they do not experience a reversal in direction. They do experience a change in speed, of course, but the momentum change is far less than it would be if they rebounded.

Furthermore, crumpling lengthens the amount of time during which the change in velocity occurs, and thus reduces impulse. But even with the reduced impulse of this momentum change, it is possible to further reduce the effect of force, another aspect of impact. Remember that *m* δ**v** = **F** δ*t* : the value of force and time interval do not matter, as long as their product is equal to the momentum change. Because **F** and δ*t* are inversely proportional, an increase in impact time will reduce the effects of force.

For this reason, car manufacturers actually design and build into their cars a feature known as a crumple zone. A crumple zone—and there are usually several in a single automobile—is a section in which the materials are put together in such a way as to ensure that they will crumple when the car experiences a collision. Of course, the entire car cannot be one big crumple zone—this would be fatal for the driver and riders; however, the incorporation of crumple zones at key points can greatly reduce the effect of the force a car and its occupants must endure in a crash.

Another major reason for crumple zones is to keep the passenger compartment of the car intact. Many injuries are caused when the body of the car intrudes on the space of the occupants—as, for instance, when the floor buckles, or when the dashboard is pushed deep into the passenger compartment. Obviously, it is preferable to avoid this by allowing the fender to collapse.

#### REDUCING IMPULSE: SAVING LIVES, BONES, AND WATER BALLOONS.

An airbag is another way of minimizing force in a car accident, in this case by reducing the time over which the occupants move forward toward the dashboard or wind-shield. The airbag rapidly inflates, and just as rapidly begins to deflate, within the split-second that separates the car's collision and a person's collision with part of the car. As it deflates, it is receding toward the dashboard even as the driver's or passenger's body is being hurled toward the dashboard. It slows down impact, extending the amount of time during which the force is distributed.

By the same token, a skydiver or paratrooper does not hit the ground with legs outstretched: he or she would be likely to suffer a broken bone or worse from such a foolish stunt. Rather, as a parachutist prepares to land, he or she keeps knees bent, and upon impact immediately rolls over to the side. Thus, instead of experiencing the force of impact over a short period of time, the parachutist lengthens the amount of time that force is experienced, which reduces its effects.

The same principle applies if one were catching a water balloon. In order to keep it from bursting, one needs to catch the balloon in midair, then bring it to a stop slowly by "traveling" with it for a few feet before reducing its momentum down to zero. Once again, there is no way around the fact that one is attempting to bring about a substantial momentum change—a change equal in value to the momentum of the object in movement. Nonetheless, by increasing the time component of impulse, one reduces the effects of force.

In old *Superman* comics, the "Man of Steel" often caught unfortunate people who had fallen, or been pushed, out of tall buildings. The cartoons usually showed him, at a stationary position in midair, catching the person before he or she could hit the ground. In fact, this would not save their lives: the force component of the sudden momentum change involved in being caught would be enough to kill the person. Of course, it is a bit absurd to quibble over scientific accuracy in *Superman,* but in order to make the situation more plausible, the "Man of Steel" should have been shown catching the person, then slowly following through on the trajectory of the fall toward earth.

#### THE CRACK OF THE BAT: INCREASING IMPULSE.

But what if—to once again turn the tables—a strong force is desired? This time, rather than two pool balls striking one another, consider what happens when a batter hits a baseball. Once more, the correlation between momentum change and impulse can create an advantage, if used properly.

As the pitcher hurls the ball toward home plate, it has a certain momentum; indeed, a pitch thrown by a major-league player can send the ball toward the batter at speeds around 100 MPH (160 km/h)—a ball having considerable momentum). In order to hit a line drive or "knock the ball out of the park," the batter must therefore cause a significant change in momentum.

Consider the momentum change in terms of the impulse components. The batter can only apply so much force, but it is possible to magnify impulse greatly by increasing the amount of time over which the force is delivered. This is known in sports—and it applies as much in tennis or golf as in baseball—as "following through." By increasing the time of impact, the batter has increased impulse and thus, momentum change. Obviously, the mass of the ball has not been altered; the difference, then, is a change in velocity.

How is it possible that in earlier examples, the effects of force were decreased by increasing the time interval, whereas in the baseball illustration, an increase in time interval resulted in a more powerful impact? The answer relates to differences in direction and elasticity. The baseball and the bat are colliding head-on in a relatively elastic situation; by contrast, crumpling cars are inelastic. In the example of a person catching a water balloon, the catcher is moving in the same direction as the balloon, thus reducing momentum change. Even in the case of the paratrooper, the ground is stationary; it does not move toward the parachutist in the way that the baseball moves toward the bat.

### WHERE TO LEARN MORE

Beiser, Arthur. *Physics,* 5th ed. Reading, MA: Addison-Wesley, 1991.

Bonnet, Robert L. and Dan Keen. *Science Fair Projects: Physics.* Illustrated by Frances Zweifel. New York: Sterling, 1999.

Fleisher, Paul. *Objects in Motion: Principles of Classical Mechanics.* Minneapolis, MN: Lerner Publications, 2002.

Gardner, Robert. *Experimenting with Science in Sports.* New York: F. Watts, 1993.

*"Lesson 1: The Impulse Momentum Change Theorem"* (Web site) <http://www.glenbrook.k12.il.us/gbssci/phys/Class/momentum/u411a.html> (March 19, 2001).

*"Momentum"* (Web site). <http://id.mind.net/~zona/mstm/physics/mechanics/momentum/momentum.html> (March 19, 2001).

*Physlink.com* (Web site). <http://www.physlink.com>(March 7, 2001).

Rutherford, F. James; Gerald Holton; and Fletcher G. Watson. *Project Physics.* New York: Holt, Rinehart, and Winston, 1981.

Schrier, Eric and William F. Allman. *Newton at the Bat: The Science in Sports.* New York: Charles Scribner's Sons, 1984.

Zubrowski, Bernie. *Raceways: Having Fun with Balls and Tracks.* Illustrated by Roy Doty. New York: William Morrow, 1985.

## KEY TERMS

### ACCELERATION:

A change velocity. Acceleration can be expressed as a formula δv/δt—that is, change in velocity divided by change, or interval, in time.

### CONSERVATION OF LINEARMOMENTUM:

A physical law, which states that when the sum of the external force vectors acting on a physical system is equal to zero, the total linear momentum of the system remains unchanged—or isconserved.

### CONSERVE:

In physics, "to conserve" something (for example, momentum or kinetic energy) means "to result in no netloss of" that particular component. It is possible that within a given system, one type of energy may be transformed into another type, but the net energy in the system will remain the same.

### ELASTIC COLLISION:

A collision in which kinetic energy is conserved. Typically elastic collisions involve rigid, non-sticky objects such as pool balls. At the other extreme is an inelastic collision.

### IMPULSE:

The amount of force and time required to cause a change inmomentum. Impulse is the product of force multiplied by a change, or interval, in time (**F** δt): the greater the momentum, the greater the force needed to change it, and the longer the period of time over which it must be applied.

### INELASTIC COLLISION:

A collision in which kinetic energy is not conserved.(The total energy is conserved: kinetic energy itself, however, may be transformed into heat energy or sound energy.) Typically, inelastic collisions involve non-rigid, sticky objects—for instance, lumps of clay. At the other extreme is an elastic collision.

### INERTIA:

The tendency of an object in motion to remain in motion, and of an object at rest to remain at rest.

### KINETIC ENERGY:

The energy an object possesses by virtue of its motion.

### MASS:

A measure of inertia, indicating the resistance of an object to a change in its motion—including a change in velocity. A kilogram is a unit of mass, whereas a pound is a unit of weight.

### MOMENTUM:

A property that a moving body possesses by virtue of its mass and velocity, which determines the amount of force and time (impulse) required to stop it. Momentum—actually linear momentum, as opposed to the angular momentum of an object in rotational motion—is equal to mass multiplied by velocity.

### SCALAR:

A quantity that possesses only magnitude, with no specific direction—as contrasted with a vector, which possesses both magnitude and direction. Scalar quantities are usually expressed in italicized letters, thus: *m* (mass).

### SPEED:

The rate at which the position of an object changes over a given period of time.

### SYSTEM:

In physics, the term "system" usually refers to any set of physical interactions isolated from the rest of the universe. Anything outside of the system, including all factors and forces irrelevant to a discussion of that system, is known as the environment.

### VECTOR:

A quantity that possesses both magnitude and direction—as contrasted with a scalar, which possesses magnitude without direction. Vector quantities are usually expressed in bold, non-italicized letters, thus: **F** (force). They may also be shown by placing an arrow over the letter designating the specific property, as for instance v for velocity.

### VECTOR SUM:

A calculation that yields the net result of all the vectors applied in a particular situation. In the case of momentum, the vector component isvelocity. The best method is to make a diagram showing bodies in collision, with arrows illustrating the direction of velocity. On such a diagram, motion to the right is assigned a positive value, and to the left a negative value.

### VELOCITY:

The speed of an object in a particular direction.

## Momentum

# Momentum

Momentum of an object, in general, is the tendency of that object to continue to move in its direction of travel, which is a conclusion of English physicist and mathematician Sir Isaac Newton’s (1642–1727) first law of motion. It is, thus, a property of motion, which in classical physics is a vector (directional) quantity that in closed systems is conserved during collisions. In Newtonian physics, momentum is measured as the product of the mass and component velocity of a body. For massless particles (e.g., photons) moving at the speed of light (v=c) the momentum (*p* ) is equal to Planck’s constant divided by the wavelength.

The first formal definitions and measurement of momentum date to the writing of French mathematician and philosopher Ren´ Descartes (1596–1650). Descartes intended momentum to a quantifiable and measurable concept related to what he termed the “amount of motion.”

Measurement of momentum often concentrates on rates of change in the momentum of bodies. In accord with the law of inertia, a body with no net force acting upon it experiences no change in momentum and therefore measurement of momentum reflects that momentum is conserved. Whenever a net force is applied to a body the change in momentum is proportional to the force applied. However, the conservation of momentum dictates that the momentum of the agent applying force to the body must correspondingly decrease so that the measured momentum of the combined systems remains unchanged.

Modern devices used to measure momentum of subatomic particles often employ tracking devices located in strong magnetic fields. The paths of particles moving through these fields reveal their charge and momentum. The direction of deflection reveals the particles change and the momenta of particles can be calculated from the fact that the paths of particles with greater momentum deviate less than those of lesser momentum (i.e., those particles with higher momentum tend to travel along straighter or less bent paths).

Quantum theory dictates that the measurement of certain pairs of properties of particles, including position and momentum are limited by the Heisenberg uncertainty principle first advanced by German physicist Werner Heisenberg (1901–1976). In essence, although it is possible to measure either position or momentum the pair cannot be measured simultaneously. The more exact the determination of position, the more uncertain becomes the measurement of momentum.

Although the uncertainty principle is not relevant to the measurement of momentum of large objects, it places severe constraints on measurements of momentum of subatomic particles. Accordingly, quantum theory places a limitation on the experimental measurement of momentum. The more accuracy required in the determination of position, the less the accuracy possible with regard to the determination of momentum. For example, in attempting to make an accurate determination of the position of an electron it is necessary to bombard the electron with photons. In doing so the collisions between the photons and the electron alter the momentum of the electron and therefore introduce uncertainty in the measurement of the momentum of the electron.

Moreover, there are important philosophical ramifications to the measurement of momentum, In the Copenhagen interpretation of quantum mechanics, reality is dependent upon the observer’s measurement. Essentially, the Copenhagen interpretation dictates that in the measurement of momentum or position of a two-particle system, the measurement of momentum or position of one particle gives reality to the momentum or position of the second particle. In this theoretical interpretation, conflicting realities result when there is an attempt to measure the momentum of one particle and the position of the other. Because time-ordering of the measurements is dependent upon the inertial frame, varying reference frames yield differing realities and give rise to a problem in nonlocality related to the instantaneous propagation of information related to the measurement across and real space.

The momentum of an object is the mass of the object multiplied by the velocity of the object. The mass will often be measured in kilograms (kg) and the velocity, in meters per second (m/s), so the momentum will be measured in kilogram-meters per second (kg-m/s), which are contained within the international system of units (SI). Because velocity is a vector quantity, meaning that the direction is part of the quantity, momentum is also a vector. Just like the velocity, to completely specify the momentum of an object one must also give the direction.

A force multiplied by the length of time that the force acts is called the impulse. According to the impulse momentum theorem, the impulse acting on an object is equal to the change in the object’s momentum. Notice the word change. The impulse is not equal to the object’s momentum, but the amount the momentum changes. (This impulse momentum theorem is basically a disguised form of Newton’s second law.) The force used to figure out the impulse here is the total sum of all the external forces acting on an object. Internal forces acting within an object do not count.

The consequences of this impulse momentum theorem are rather profound. If there are no external forces acting on an object, then the impulse (force times time) is zero. The change in momentum is also zero because it is equal to the force. Hence, if an object has no external forces acting on it, the momentum of the object can never change. This law is the law of conservation of momentum. There are no known exceptions to this fundamental law of physics. Like other conservation laws (such as conservation of energy), the law of conservation of momentum is a very powerful tool for understanding the universe.

*See also* Laws of motion.

## Resources

### BOOKS

De Gosson, Maurice. *Principles of Newtonian and Quantum Mechanics.* River Edge, NJ: World Scientific Publishers, 2001.

Griffith, W. Thomas. *The Physics of Everyday Phenomena: A Conceptual Introduction to Physics.* Boston, MA: McGraw-Hill, 2004.

Moore, Thomas. *Six Ideas that Shaped Physics: Unit C; Conservation Laws Constrain Actions.* New York: McGraw- Hill, 2002.

Young, Hugh D. *Sears and Zemansky’s University Physics.* San Francisco, CA: Pearson Addison Wesley, 2004.

### OTHER

The Physics Classroom and Mathsoft Engineering & Education, Inc. “The Law of Momentum Conservation” <http://www.physicsclassroom.com/Class/momentum/U4L2a.html> (accessed October 17, 2006).

## Momentum

# MOMENTUM

Momentum and energy are among the most important quantities in physics. Their importance arises from the fact that they are conserved, which means that energy is never created or destroyed, although it can be transformed from one form to another. There is always an exact accounting so that in the end the books balance to exactly zero. For example, the Earth absorbs solar energy, but the energy is transformed into thermal energy of the Earth. Most of this energy is radiated back into space, but, if the Earth is warming, some remains as thermal energy. When all such energy changes are added up, the result is always zero net energy change. This is conservation of energy. Momentum obeys a similar conservation law.

## Definition of Momentum

While energy is a scalar (a number), momentum is a vector. A moving particle has a momentum,**p** , equal to its mass, *m* , times its velocity, **v** —**p** = *m***v** . The velocity vector **v** can be represented by an arrow. The length of the arrow equals the speed of the particle—how fast it is moving and the direction of the arrow indicates the direction of the motion. When **v** is multiplied by the mass *m* , the result is the momentum vector, which points in the same direction as the velocity vector. Momentum is defined this way because, with this definition, momentum is conserved.

## The Law of Conservation of Momentum

Conservation of momentum is illustrated in Figure 1. A moving particle of mass, *m* , strikes a stationary particle of mass, *M* . Initially, the total momentum of the system is simply the momentum of the moving particle, *m***v** . After the collision, the initial momentum is shared between the two particles as shown. Although they may be moving at wildly different speeds and directions, by the law of momentum conservation the sum of the two final momenta equals that of the original incoming particle. To add the two vectors, one places the vectors head to tail (Figure 1b): the sum is the vector drawn from the tail of the first to the head of the second. The figure shows that the sum of the final momenta equals the original momentum.

**FIGURE 1**

According to relativity any ordinary vector is always paired with a scalar quantity to form a four-vector. The most familiar case is the space-time four-vector consisting of position (described by a vector) and time. Momentum (a vector) and energy (a scalar) also form a four-vector. Relativity requires that all components of a four-vector be conserved if any of them are. Thus, conservation of energy and momentum are really the same conservation law, the conservation of the energy-momentum four-vector.

## Symmetries and Conservation Laws

All conservation laws are believed to come from symmetries (Noether's Theorem). Energy conservation comes from the symmetry that the laws of nature are the same at all times. This is a symmetry in the same sense that a circle is symmetric because it is the same no matter how you rotate it. Changing the angle of rotation changes nothing; for the time symmetry we change time and nothing changes, that is, the laws of physics stay the same.

Relativity suggests that position (the three-vector part of the space-time four-vector) should show a similar symmetry and that this symmetry should give rise to the conservation of momentum. Indeed, this is the case: the laws of physics are unchanged when we move from one place to another. Otherwise, physicists in Hong Kong would have to use different laws and theories than physicists in Canada. But they do not, and conservation of momentum results.

## Colliding beam accelerators

Particle accelerators are designed to produce new particles in order to test predictions of theories of elementary particles. For example, the Higgs boson is predicted by current models, and its discovery would be a major confirmation of those theories. The primary reason for wanting to build the Superconducting Super Collider, which was canceled in 1993, was to look for the Higgs boson. Europe's Large Hadron Collider is designed to carry out the same search.

The demands of conservation of momentum are a significant obstacle for particle production and have required a major redesign of particle accelerators. New particles are produced by accelerating familiar particles to large energies and aiming the beam at a stationary target. When a beam particle strikes a target particle, new particles can be formed if there is enough energy available to create the new particle, that is, to create its rest energy. Ideally, we would like all of the kinetic energy of the incoming particle plus the rest energies of the two initial particles to go into creating the new particle.

The problem is that momentum conservation requires that there be some net forward momentum of the new particle equal to the momentum of the incoming particle (Figure 2). Thus, some of the energy must go into this motion and is not available for creating the new particle. For new particles with large masses like the Higgs boson (about 1,000 times the mass of a proton), only a tiny fraction of the incoming particle's energy is available for particle creation; the vast majority of the energy is used up in satisfying conservation of momentum. For example, in producing a particle with a mass of 50 times that of a proton, only 4 percent of the incoming particle's energy is available, meaning that the beam particle must have a kinetic energy of 1,250 times the rest energy of a proton, or about 1,200 GeV. This exceeds the capabilities of the most energetic accelerators, and creating the heavier Higgs boson is even further out of reach.

The solution is straightforward, in principle. Instead of a beam of particles colliding with a stationary target, let two beams of identical particles collide head-on (Figure 3). The net initial momentum is zero so the final momentum is also zero. No energy

**FIGURE 2**

**FIGURE 3**

has to go into post-collision kinetic energy so all of the kinetic energy of both beam particles plus their rest energies are available to create the new particle.

Still, there is a downside. Since the spacing between particles in a beam is much greater than in a material target, the rate of collisions is correspondingly less. Thus, one has to run the experiment for a long time in order to produce and detect the desired particle. Nonetheless, this is far better than not being able to produce the particles at all.

*See also:*Conservation Laws; Symmetry Principles

## Bibliography

Lederman, L. "Accelerators: They Smash Atoms, Don't They?" in *The God Particle* (Houghton Mifflin, Boston, MA, 1993).

Smith, C. L. "The Large Hadron Collider." *Scientific American***283** , 70–77 (2000).

*Lawrence A. Coleman*

## Momentum

# Momentum

Momentum is a property of **motion** that in classical **physics** is a vector (directional) quantity that in closed systems is conserved during collisions. In Newtonian physics momentum is measured as the product of the **mass** and component **velocity** of a body. For massless particles (e.g., photons) moving at the speed of **light** (v = c) the momentum (*p*) is equal to **Planck's constant** divided by the wavelength.

The first formal definitions and measurement of momentum date to the writing of French philosopher René Descartes (1596–1650). Descartes intended momentum to a quantifiable and measurable concept related to what he termed the "amount of motion."

Measurement of momentum often concentrates on rates of change in the momentum of bodies. In accord with the law of inertia, a body with no net **force** acting upon it experiences no change in momentum and therefore measurement of momentum reflect that momentum is conserved. Whenever a net force is applied to a body the change in momentum is proportional to the force applied but the conservation of momentum dictates that the momentum of the agent applying force to the body must correspondingly decrease so that the measured momentum of the combined systems remains unchanged.

Modern devices used to measure momentum of **subatomic particles** often employ tracking devices located in strong magnetic fields. The paths of particles moving through these fields reveals their charge and momentum. The direction of deflection reveals the particles change and the momenta of particles can be calculated from the fact that the paths of particles with greater momentum deviate less than those of lesser momentum (i.e., those particles with higher momentum tend to travel along straighter or less bent paths).

Quantum theory dictates that the measurement of certain pairs of properties of particles, including position and momentum are limited by the **Heisenberg uncertainty principle** first advanced by German physicist Werner Heisenberg (1901-1976). In essence, although it is possible to measure either position or momentum the pair can not be measured simultaneously. The more exact the determination of position, the more uncertain becomes the measurement of momentum.

Although the uncertainty principle is not relevant to the measurement of momentum of large objects, it places severe constraints on measurements of momentum of subatomic particles. Accordingly, quantum theory places a limitation on the experimental measurement of momentum. The more **accuracy** required in the determination of position, the less the accuracy possible with regard to the determination of momentum. For example, in attempting to make an accurate determination of the position of an **electron** it is necessary to bombard the electron with photons. In doing so the collisions between the photons and the electron alter the momentum of the electron and therefore introduce uncertainty in the measurement of the momentum of the electron.

Moreover, there are important philosophical ramifications to the measurement of momentum, In the Copenhagen interpretation of **quantum mechanics** , reality is dependent upon the observer's measurement. Essentially, the Copenhagen interpretation dictates that in the measurement of momentum or position of a two particle system, the measurement of momentum or position of one particle gives reality to the momentum or position of the second particle. In this theoretical interpretation conflicting realities result when there is an attempt to measure the momentum of one particle and the position of the other. Because time-ordering of the measurements is dependent upon the inertial frame varying reference frames yield differing realities and give rise to a problem in nonlocality related to the instantaneous propagation of information related to the measurement across and real space.

The momentum of an object is the mass of the object multiplied by the velocity of the object. The mass will often be measured in kilograms (kg) and the velocity, in meters per second (m/s), so the momentum will be measured in kilogram meters per second (kg m/s). Because velocity is a vector quantity, meaning that the direction is part of the quantity, momentum is also a vector. Just like the velocity, to completely specify the momentum of an object one must also give the direction.

A force multiplied by the length of **time** that the force acts is called the impulse. According to the impulse momentum **theorem** , the impulse acting on an object is equal to the change in the object's momentum. Notice the word change. The impulse is not equal to the object's momentum, but the amount the momentum changes. (This impulse momentum theorem is basically a disguised form of Newton's second law.) The force used to figure out the impulse here is the total sum of all the external forces acting on an object. Internal forces acting within an object do not count.

The consequences of this impulse momentum theorem are rather profound. If there are no external forces acting on an object, then the impulse (force times time) is **zero** . The change in momentum is also zero because it is equal to the force. Hence, if an object has no external forces acting on it, the momentum of the object can never change. This law is the law of conservation of momentum. There are no known exceptions to this fundamental law of physics. Like other **conservation laws** (such as conservation of **energy** ), the law of conservation of momentum is a very powerful tool for understanding the universe.

See also Laws of motion.

## Resources

### books

De Gosson, Maurice. *Principles of Newtonian and Quantum Mechanics.* River Edge, NJ: World Scientific Publishers, 2001.

Moore, Thomas. *Six Ideas that Shaped Physics: Unit C; Conservation Laws Constrain Actions.* New York: McGraw-Hill, 2002.

### other

The Physics Classroom and Mathsoft Engineering & Education, Inc. "The Law of Momentum Conservation" [cited March 10, 2003]. <http://www.physicsclassroom.com/Class/momentum/U4L2a.html>.

## Momentum

# Momentum

The momentum of an object is defined as the mass of the object multiplied by the velocity of the object. Mathematically, that definition can be expressed as p = m · v, where p represents momentum, m represents mass, and v represents velocity.

In many instances, the mass of an object is measured in kilograms (kg) and the velocity in meters per second (m/s). In that case, momentum is measured in kilogram-meters per second (kg · m/s). Recall that velocity is a vector quantity. That is, the term velocity refers both to the speed with which an object is moving and to the direction in which it is moving. Since velocity is a vector quantity, then momentum must also be a vector quantity.

## Conservation of momentum

Some of the most common situations involving momentum are those in which two moving objects collide with each other or in which a moving object collides with an object at rest. For example, what happens when two cars approach an intersection at the same time, do not stop, but collide with each other? In which direction will the cars be thrown, and how far will they travel after the collision?

The answer to that question can be obtained from the law of conservation of momentum, which says that the total momentum of a system before some given event must be the same as the total momentum of the system after the event. In this case, the total momentum of the two cars moving toward the intersection must be the same as the total momentum of the cars after the collision.

Suppose that the two cars are of very different sizes, a large Cadillac with a mass of 1,000 kilograms and a small Volkswagen with a mass of 500 kilograms, for example. If both cars are traveling at a velocity of 10 meters per second (mps), then the total momentum of the two cars is (for the Cadillac) 1,000 kg · 10 mps plus (for the Volkswagen) 500 kg · 10 mps = 10,000 kg · mps + 5,000 kg · mps = 15,000 kg · mps. Therefore, after the collision, the total momentum of the two cars must still be 15,000 kg · mps.

## Applications

A knowledge of the laws of momentum is very important in many occupations. For example, the launch of a rocket provides a dramatic application of momentum conservation. Before launch, the rocket is at rest on the launch pad, so its momentum is zero. When the rocket engines fire, burning gases are expelled from the back of the rocket. By virtue of the law of conservation of momentum, the total momentum of the rocket and fuel must remain zero. The momentum of the escaping gases is regarded as having a negative value because they travel in a direction opposite to that of the rocket's intended motion. The rocket itself, then, must have momentum equal to that of the escaping gases, but in the opposite (positive) direction. As a result, the rocket moves forward.

[*See also* **Conservation laws; Mass; Laws of motion** ]

## momentum

mo·men·tum
/ mōˈmentəm; mə-/
•
n.
(pl. -ta
/ -tə/ or -tums)
1.
Physics
the quantity of motion of a moving body, measured as a product of its mass and velocity.
2.
the impetus gained by a moving object:
*the vehicle gained momentum as the road dipped.*
∎
the impetus and driving force gained by the development of a process or course of events:

*the investigation*ORIGIN: late 17th cent.: from Latin, from movimentum, from movere ‘to move.’

**gathered momentum**in the spring.## momentum

**momentum** •**hansom**, ransom, Ransome, transom
•Wrexham • sensum • Epsom • jetsam
•lissom • winsome • gypsum • alyssum
•**blossom**, opossum, possum
•flotsam • awesome • balsam • Folsom
•noisome • twosome
•fulsome • buxom • Hilversum
•irksome • Gresham • meerschaum
•petersham • nasturtium
•**atom**, Euratom
•factum
•**bantam**, phantom
•sanctum
•**desideratum**, erratum, post-partum, stratum
•substratum • rectum • momentum
•septum
•**datum**, petrolatum, pomatum, Tatum, ultimatum
•arboretum • dictum • symptom
•ad infinitum
•**bottom**, rock-bottom
•quantum
•**autumn**, postmortem
•**factotum**, Gotham, scrotum, teetotum, totem
•sputum
•**accustom**, custom
•diatom • anthem • Bentham • Botham
•fathom • rhythm • biorhythm
•algorithm • logarithm • sempervivum
•ovum • William

## Momentum

# Momentum ★★ 2003

Although reluctant to use his unwanted telekinetic powers, physics professor Zach Shefford (McCouch) agrees to help FBI agent Raymond Addison (Gossett Jr.) by going undercover in a gang of telekinetic troublemakers. But things get a little blurry when he learns that the group's leader Adrian Greer (Massee) was once part of a government project that went fatally awry at the hands of Addison. Meanwhile another agent (a wickedly fun Hatcher) tails both Shefford and Addison. Created for cable's Sci-Fi Channel. **97m/C VHS, DVD** . Louis Gossett Jr., Teri Hatcher, Grayson McCouch, Michael Massee, Nicki Aycox, Daniel Dae Kim; ** D:** James Seale;

**Deverin Karol;**

*W:***Maximo Munzi;**

*C:***Joseph Williams.**

*M:***CABLE**

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#### NEARBY TERMS

**momentum**