computer graphics
computer graphics The creation of, manipulation of, analysis of, and interaction with pictorial representations of objects and data using computers. The information may be a simple histogram, a complex map or engineering design with textual annotation, or a photorealistic rendered scene. The output may be via a transient display such as a cathode-ray tube or as a permanent record via a printer or plotter. Input devices range from digitizers to spaceballs. Interaction with the displayed image is possible.
Output-only computer graphics was used as early as the late 1950s. The first interactive graphics system that defined a number of the current paradigms was Sketchpad, devised by Ivan Sutherland at MIT Lincoln Laboratory and published in 1963.
Output-only computer graphics was used as early as the late 1950s. The first interactive graphics system that defined a number of the current paradigms was Sketchpad, devised by Ivan Sutherland at MIT Lincoln Laboratory and published in 1963.
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computer graphics
