Educational Software
Educational Software
Educational software, or computer applications developed for the purpose of teaching and learning, arrived with virtually the first desktop computers. Education professionals recognized this potential early, and many schools acquired computers long before they were found in most American homes. Educational applications then greatly increased.
Educational software encompasses a variety of forms, costs, and purposes. Programs exist to teach individual preschoolers letter names, sounds, and grammar in English as well as other languages. Other programs introduce mathematical concepts for all grades, or are aimed at helping to develop good writing skills. Some programs, such as flight simulators, teach professionals the details of their jobs. Still other programs, called Learning Management Systems (LMSs), are designed for use by certain grades in entire school districts for teaching or evaluation purposes; these often include access to a software company's web site for comprehensive services.
At the college and university level, LMSs are powerful application management systems that offer courses via the Internet for non-traditional students. These tools allow institutions to design entire online courses. The projects require a team, consisting of the subject-matter expert (usually a faculty member), a graphics artist, a curriculum designer, and a programmer, to put the complete package together.
Selecting Educational Software
Choosing an educational application to integrate into a curriculum can be difficult. Curriculum materials are generally selected for use over the course of several years. One drawback to using educational software programs in this way is that the applications often change from year to year, thus requiring frequent upgrade purchases. Sometimes the latest edition of a program has been modified to run on more powerful computers than a school can afford to use. Sometimes favorite applications are absorbed into other programs or disappear entirely. Another drawback is that there are no universally accepted standards or recognized independent organizations (such as the Food and Drug Administration for medications) for evaluating these programs.
Some LMSs are designed to accommodate hundreds of students. These programs require Internet access, which offers several advantages. Content, such as political maps, can be updated easily when needed. The programs allow individuals to work at their own pace and can be adapted to concentrate on an individual's particular weak area. The progress of the students can be evaluated at any time. Most of these programs offer technical support for the faculty if needed, and some offer teacher tutorials.
The cost of these services varies depending on the equipment—for example, are computers supplied by the company or must they be supplied by the school?—the time required per week per student, and how many weeks in total are needed by each student to complete the program. One program designed to help elementary students read costs $30,000 per year, not counting the price of the computers.
Effective Evaluation and Implementation
Educational software is evaluated by many of the same standards used for evaluating other educational materials. Is the program appropriate for the age and development of the user? Are the graphics attractive and do they lead to better learning? Is the depth of the program appropriate? Is the method for teaching effective? Is the software entertaining enough to keep the user interested? Does the program stimulate further learning of the subject?
Once software is selected, it must be effectively implemented. The environment around the computer is important. Is the computer located in a computer lab or is it in the classroom? How often during the week, and for how long, does the student have access to the computer? Is the area inviting? Is it designed to accommodate a single student at a time, or can multiple students access the computer together and learn from each other? Software should be compatible with the environment in which it will be used. If daily use is recommended to meet the learning objectives of a software program, but students will have only weekly access to the program, another program should be selected, or computer access should be increased. Likewise, software designed to be used by two or more students working cooperatively is best used in a setting that comfortably accommodates more than one student at each computer.
Market Issues
Educational software companies, especially ones that produce LMSs, face unique challenges. First, the consumer, generally educators at a school district or a large institution, must be sold on the program. Second, in order for schools to implement the Internet systems mentioned previously, reliable networks must be installed; this takes time and money, especially in older buildings. Third, schools usually have budgets that are conceived well ahead of time and followed strictly. The thousands of dollars that these programs cost must be approved by school boards; financing may need to be found. The entire process of implementing an LMS can take years! Software companies might not have the financial means to survive between the time a school or district agrees to buy a system and the point when the system is actually purchased.
Companies that develop educational software, such as the Learning Company that produces the widely recognized Carmen San Diego and Reader Rabbit series, are easily affected by downturns in the computer software and Internet industries. Some have been sold and resold since the late 1990s, leaving in question the future of both the companies and the content, quality, and variety of their products. The overall number of CD-ROM (compact disc-read only memory) educational software programs available has fallen due to major changes in the software market since 2000.
Software Effectiveness Factors
Surprisingly, many experts agree that the quality of the software is not the most important consideration in how successful it is; the expertise and comfort level of the person helping the student is the single most critical factor. However, by 2000, only half the states in the United States required formal training in computer science for teaching certification, and only twenty percent of teachers felt comfortable including computers in the curriculum. Many software programs offer technical support and tutorials to help teachers become more comfortable with the system. If the software is school-based, another important success factor is the ability of children to access the software from home and the parents' comfort level in assisting the student. Some school districts have started programs that provide laptop computers to students so they can be used outside of school.
There is also controversy about the effectiveness of educational software in general. Many school districts have seen increased test scores after implementing educational software systems. Others claim that the "cool factor" is largely responsible for these results, and that students do at least as well if the same energy is spent in well-planned conventional instruction. Few argue that educational software programs may be a student's first introduction to computers. For those already familiar with computers, educational software prods them to use computers for more than just surfing the Internet. This might prove to be the biggest benefit of all.
see also Computer Assisted Instruction; Integrated Software; Library Applications; Office Automation Systems.
Mary McIver Puthawala
Bibliography
Brown, Judy. "From The Trenches." eWeek, May 14, 2001, p. 32.
Buckleitner, Warren. "Tightening Up." Curriculum Administrator 37, no. 6 (2001): 74.
Fischman, Josh. "New Reading Programs Spell Help for Frustrated Kids." U.S. News & World Report 130, no. 15 (2001): 48.
Ratnesar, Romesh. "Learning By Laptop." Time 151, no. 8 (1998): 62(2).
Wood, Julie. "Can Software Support Children's Vocabulary Development?" Language, Learning & Technology 5, no. 1 (2001): 166.
Internet Resources
All About Learning Technology Standards. Learnativity Web Site. <http://www.learnativity.com/standards.html>