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Dead Rising Perfect Run 10-2: A New Place To Hide

10-2: I've skipped some time here, as I've got nothing to do until the start of case 6-1. In that time, I've received the call that Paul wants to talk to me; traded in one of my chainsaws for a fresh model; and in general, done absolutely nothing that mandates being recorded for prosperity. Talking to Paul here "activates" him as a source of Molotov cocktails. Lord only knows where he's getting the gas and the bottles, but you can get as many as you want from him, although each one fills up an inventory slot. I just take the one so I can use it to efficiently clear the elevator. On the plus side, only having one survivor to watch is pretty easy compared to what I've been doing. Isabela's apparently under the impression she's much better armed than she actually is, though, so I wind up having to do a lot more fighting than I would've otherwise. The convicts have found something else to do, and won't be back. Once we hit North Plaza, Isabela smartens up and just makes a run for it, which is a big help. Now we're in Carlito's Hideout, which'll be my new base of operations for the rest of 72 Hour Mode, all the way into Overtime Mode.

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