Computer chess

Computer Chess

COMPUTER CHESS

Video game technology has contributed to such monumental events as the Deep Blue Chess Competition. In 1997 IBM challenged then-current world chess champion Garry Kasparov to a match against the company's deep parallel supercomputer Deep Blue, to test the abilities of modern artificial intelligence. The entire match and a subsequent rematch were played online in real time.

Deep Blue won game six of the second match and defeated Kasparov before a hugely impressed global community. This pitting of man against a machine with a massive parallel search system matched a human being who makes perhaps two chess moves each second against an opponent who makes a quarter billion chess position decisions every second.

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computer chess

computer chess The development of computer game playing methods to produce high-quality chess playing programs. Most programs are based on search techniques with sophisticated enhancements (see minimax). Theoretical work on search has benefited from computer-chess experience – for example, through experiments on heuristics. Commercial and research systems of very high performance are now available.

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JOHN DAINTITH. "computer chess." A Dictionary of Computing. 2004. Encyclopedia.com. 27 May. 2012 <http://www.encyclopedia.com>.

JOHN DAINTITH. "computer chess." A Dictionary of Computing. 2004. Encyclopedia.com. (May 27, 2012). http://www.encyclopedia.com/doc/1O11-computerchess.html

JOHN DAINTITH. "computer chess." A Dictionary of Computing. 2004. Retrieved May 27, 2012 from Encyclopedia.com: http://www.encyclopedia.com/doc/1O11-computerchess.html

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Free newspaper and magazine articles

Computer chess: a masterful lesson. (chess computer Deep Thought vs. Gary...
Magazine article from: Science News; 10/28/1989
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Newspaper article from: The Washington Times (Washington, DC); 7/1/2011
Quick moves claim computer-chess title. (Deep Thought vs. Mephisto)
Magazine article from: Science News; 11/24/1990

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